![]() The Wheel of Invention is used to analyze these four Mission Clues and set up the time machine for the robot's location.Both are attainable through playing some educational mini-games. These items and 1000 invention points are collected.These objects hold the secret to the whereabouts of the robot. Polly then hides four objects (called Mission Clues) all over the mountain.A specific robot is designated for the rescue mission.Before this can occur, however, the following must be done: Botley, seeing this development, brings the player along to help him get all the robots back from their respective time periods. In order to ensure that she passes the test, she uses her father's time machine to send 25 robots back in time to alter history, thus making her answers on the test correct. One day, Polly comes home exasperated over the result of a history test. Sparks assigns one of his robots, Botley, to supervise his mischievous daughter Polly. Professor Sparks, a world-renowned scientist and inventor, is leaving his home (the titular Mystery Mountain) for an important meeting.
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